![]() ![]() ![]() The most important thing here is not socialization or attempts to become an understandable and convenient suicidal stunt simulator, but an exciting feeling of flight. Every time the bike falls down from a great height, and you frantically try to direct and align it (behind the scenes, Cindy’s artificial intelligence chirps sweetly, and the most beautiful landscapes rush past at breakneck speed) – naturally takes your breath away. That’s just how the creators achieve a fantastic effect of presence without any virtual reality. Traditionally, something is constantly falling somewhere, exploding, collapsing, but the favorite trick – an airplane flying at arm’s length with a roar – is not at all annoying. Separately, it is worth praising the team of artists and designers for the variety and detailing of the tracks: snowy expanses alternate with deserts, futuristic urban landscapes smoothly flow into night tracks in the spirit of Tron. And the invisible operator, though prone to experimenting with angles, always successfully balances between aesthetics and ergonomics. Read More: NVIDIA is doing everything it can to fight bots and fake ordersĪll this is dust in the eyes, an attempt to seem bigger and deeper. You can be ironic about Ubisoft’s love of towers as much as you like, but this is the only publisher that has managed to build its own detailed and (often) interesting cryptohistorical universe. And without looking back at other large companies that at that time competed in the discipline “Who has a military shooter longer and thicker.” Meanwhile, the French are actively exploring the niche of downloadable games, which seem to be not sugar blockbusters yet, but already a 100% high-quality commercial product. Let it sometimes turn out to be sterile and insipid Flashback HD, but more often still tube-like Rayman Origins / Legends, acid-nostalgic Far Cry 3 Blood Dragon and other interesting experiments – fortunately, with small budgets, many risks can be afforded.įresh Trials Fusion looks like an experiment in the series, a kind of attempt to set the right course for the arcade genre. Rather modest in its scope, it tries to follow the path of Dirt 3: at one time, Codemasters made it glossy and open to the masses, but this does not make it any less exciting racing game. So here, a bunch of social chips are thrown at you from the doorway – achievements, track editor, leaderboards, monthly challenges and not very smart local multiplayer. And whether you like it or not, in the first hours the hands themselves are drawn to explore and master the functionality, leafing through numerous menus. ![]()
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